![]() The coronavirus has made a mockery of the $4bn the company was valued at after a funding round early last year. ![]() ![]() Over the last year, daily user numbers have rocketed by 85%, monthly users are up 75%, and the number of hours spent playing have more than doubled to more than 30bn. A year ago, when parents found themselves stuck on Zoom calls working remotely, children stuck at home turned to games, and Roblox saw usage surge by 40% in a matter of weeks. Roblox, like the gaming industry as a whole, has been a huge pandemic winner. Roblox will trade under RBLX, with its direct listing due to offer shares in the company to the public from March 10, or thereabouts.The combination has proved particularly addictive among children 56% of its 200 million monthly users and 33 million daily users are aged under 13. Roblox was one company that benefited from 2020's lockdowns and social distancing measures, with social events held on its platform including concerts from Billie Eilish, Lizzo, and even the debut of a Lil Nas X single to 30 million viewers. It reported $924 million in revenue representing a year-on-year growth of 82%, as well as 32.6 million daily active users for a year-on-year growth of 85%. In the latest statement of its finances presented prior to going public, Roblox has shown massive growth through 2020. It's popular with younger gamers and regularly posts impressive earnings statistics, such as lifetime revenue of over $2 billion on mobile platforms alone. Roblox functions more as a platform than a game, with third-party devs able to create and release their own experiences onto the platform. ![]() Now Playing: What The Heck Is Going On With GameStop By clicking 'enter', you agree to GameSpot's ![]()
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